Venetica Wiki
Register
Advertisement
The physical skills page of the Inventory book

Physical Skills are almost entirely Combat skills. Skills are used to customize Scarlett's abilities to the players taste.

Weapons Classes[]

Physical Skills are broadly divided into four classes of weapons, plus some miscellany:

  • Scythe - This applies mostly to the Moonblade.
  • Sword - All the blades that Scarlett will encounter, from the dervish knife to the bastard sword.
  • Hammer - This includes war hammers and battle axes.
  • Spear - Spears, used with Shields.
  • Rogue Skills - Sneaky stuff only Venice's thieves would use.
  • Miscellaneous - A pair of non-combat Physical Skills.

Within those categories, the physical skills are arranged in a hierarchy. It is necessary for Scarlett to learn prerequisite skills in the category (with at least one level of mastery) before she can learn the more advanced skills.

 

Using Physical Skills[]

Active physical skills need to be invoked explicitly by the player for Scarlett to use them, while Passive physical skills are invoked automatically when appropriate.

The Quickbar (PlaysStation 3 version, with 5 active skills)

In order to use an Active Skill, the player must first assign that skill to the Quickbar (a collection of keys or buttons, depending on the platform.) For example, if Scarlett has learned the Twilight Rift technique, it must first be assigned to one of the buttons on the Quickbar, and then it can be cast easily. (This means the player should adjust which skills are available on the Quickbar according to the situation or opponents.)

Some skills are Passive: they are invoked automatically when they are applicable, sometimes modifying existing actions. For example, if Scarlett has the Sword Mastery skill, the damage bonuses are applied automatically each time she swings a sword. With the Beast Knowledge skill, when invoking the "Search/Loot" action on a slain Creature, it will also include harvesting the animal's useful body parts (hide, horns, beacons).

 

Learning Physical Skills[]

Most Physical Skills have more than one Level of Mastery: after learning this skill, it is possible to improve Scarlett's proficiency in that skill by expending more Skill Points on that skill. This may increase the damage or duration of the skill. The maximum Level of Mastery depends on the Physical Skill, and varies from one to six.

Physical Skills are assigned on the fifth page of the Inventory Book. The player can use this page when Scarlett is with a teacher of physical skills to select which new physical skills to learn, or the player can use it any time to assign active physical skills to the quick bar so she can use them.

Scarlett can only learn a new Physical Skill, or improve an existing skill, when she is with a Teacher who is able to teach her the skill desired. Not all Teachers know all combat skills. Generally speaking, the teachers Scarlett meets early in the story can teach her basic skills, while teachers she meets later in the story can teach more advanced techniques.

Learning all the Physical Skills associated with a given weapon's class (with at least one level of mastery in each) earns an Achievement as a Master of that weapon class.

 

Physical Skills With Necromancy[]

Some of the advanced Combat Skills include an element of Necromantic power as well. These draw on Scarlett's Mental Energy to increase the effectiveness of the weapon's attack. Scarlett must have sufficient mental energy to invoke the skill (the amount of Mental Energy required depends on the Skill and its level of mastery.) Those also have Casting Time, the time it takes Scarlett to initiate the skill. (If Scarlett is struck by a physical or mental attack during that casting, the Mental Energy is lost, and the skill fails.) Most of those also have a Cooldown Time, an interval that must elapse before the skill can be used again.

 

Basic Weapons Skills[]

 

Physical Skills[]

Combat Skills are divided into hierarchies by weapon type (plus some miscellany). Within each hierarchy, the skills must be learned in order: Scarlett must learn prerequisite skills in the category (with at least one level of mastery) before she can learn the next advanced skills.

 

Moonblade Skills[]

The Scythe or Moonblade skills apply to Scarlett's use of the Moonblade, the unique weapon only she may wield. Learning all five skills in this category, with at least one level of mastery, earns the "Scythe Master" Achievement (Trophy).
 

Moonblade Mastery[]

Moonblade Mastery

Moonblade Mastery is a Passive Physical Skill that allows Scarlett to extend the chain of attacks in a Multiple Attack Combination with additional blows when using her Moonblade. Each Level of Mastery further extends the length of the Combination.

A Combination is a simple but effective sequence of weapon attacks. The Player executes the Combination by timing each subsequent attack immediately after the previous swing ends, such that each new swing flows naturally from the follow-through of the previous strike. Each blow in the combination scores progressively more damage to the enemy's Health than the preceding blow, making long combinations quite deadly.

It is not necessary to actually land any blows to advance a combination. It is therefore possible to begin a combination while the enemy approaches, and let them run into the advanced strikes.

Moonblade Mastery
Level of Mastery Strikes in Chain
1 add 3rd strike
2 add 4th strike
3 add 5th & 6th strikes


Moonblade Mastery is a Passive Skill. It is invoked automatically whenever Scarlett is wielding the Moonblade and times her attacks properly.

Moonblade Mastery is the first skill in the Moonblade category, and is a prerequisite for all other Moonblade Physical Skills.

(Read more about Moonblade Mastery)
 

Twilight Rift[]

Twilight Rift

Twilight Rift is an Active Physical Skill that allows Scarlett to use her Moonblade to channel her Necromantic Power, opening a rift to the Twilight World. The enemy she strikes is drawn into that rift and slowed down, becoming vulnerable to attack for the duration.

Twilight Rift has three Level of Mastery, each increasing the duration of the rift slowdown effect, at the cost of slightly more Mental Energy. While the slowdown lasts, the enemy's attacks are slowed greatly and it can be attacked freely.

Twilight Rift
Level of
Mastery
Duration
of Rift
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 5 sec  8 ME 1.0 sec* 1.0 sec
2 7 sec 11 ME 1.0 sec* 1.0 sec
3 9 sec 15 ME 1.0 sec* 1.0 sec
  * Note: Although the official listing states the Casting Time is zero, Twilight Rift takes a full second to "charge", during which time Scarlett is vulnerable to attack.


Twilight Rift is an Active Skill. It must be placed on the QuickBar so it can be used. It can only be used while Scarlett is wielding her Moonblade.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Moonblade Mastery, and has sufficient Skill Points.

(Read more about Twilight Rift...)
 

Moonblade Block[]

Moonblade Block Skill Icon

Moonblade Block is an Active Physical Skill that allows Scarlett to enter a defensive stance with her Moonblade to Block Sword attacks of her enemies. Successfully Blocking an Attack prevents that attack from causing any damage to Scarlett's Health.

Also, successfully Blocking an attack will momentarily throw the attacker off-balance, disrupting any Combination and leaving them briefly open for a counter attack. The counterattack is available once the enemy has attacked but is foiled by the block. Until that time, pressing the attack button while the block is up will not do anything. It is not necessary to release the block to make the counterattack.

Moonblade Block has only a single Level of Mastery. Scarlett can only invoke this skill when she is wielding her Moonblade. Moonblade Block is only effective against Swords and other Sythe Weapons. It is not effective against Hammers or Spears. Scarlett can only block attacks from enemies in front of her.

Moonblade Block is an Active Skill; it needs to be placed on the QuickBar so it can be used. Once Scarlett enters the defensive stance, she can hold it for as long as the designated key/button is pressed. Using the skill does not cost any Mental Energy.

Scarlett can only learn this Physical Skill after she has learned its prerequisite, Twilight Rift.

(Read more about Moonblade Block...)
 

Deadly Injection[]

Deadly Injection

Deadly Injection is an Active Physical Skill that allows Scarlett to combine her Moonblade with her Necromantic Power, using the blade to inject a toxic venom into an enemy. The enemy she strikes is poisoned. While the venom lasts, the enemy suffers repeated damage to Health each second, until the full damage potential is inflicted (or the enemy dies.)

Deadly Injection has three Level of Mastery, each increasing the total damage to the enemy's Health and the duration over which the damage is inflicted, at the cost of slightly more Mental Energy.

Deadly Injection
Level of
Mastery
Total
Damage
Duration
of Poison
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 112 6 sec 10 ME 0 sec 2.5 sec
2 160 7 sec 13 ME 0 sec 2.5 sec
3 297 10 sec 16 ME 0 sec 2.5 sec


Even an enemy that has been fatally poisoned can still attack Scarlett until the accumulated damage kills, so it is prident to avoid such enemies while the spell continues working.

Deadly Injection is an Active Skill. It needs to be placed on the QuickBar so it can be used. Pressing the configured key or button combines the skill with a swing of the Moonblade (just like a normal attack). If no enemy is in range or the blow is Blocked, then the attack fails and the Mental Energy is wasted. This Physical Skill can only be used while Scarlett is wielding her Moonblade.

The initial attack affects a small area, so if multiple enemies are very close together, they can all be affected by the initial tick of damage. Only the nearest target continues to take damage over time. The damage can be doubled with Deadly Silence.

Scarlett can learn this Physical Skill (or increase her Level of Mastery) from any of several of the Physical Skill Teachers she meets: Rangar, Ulrik, Abd el Malik and Akbah.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Twilight Rift, and has accumulated sufficient Skill Points.


 

Deathburst[]

Deathburst

Deathburst is an Active Physical Skill that allows Scarlett to combine her Moonblade with her Mental Energy, creating an explosion of Necromantic energy that inflicts massive damage to the Health of all nearby enemies.

Deathburst has four Level of Mastery, each increasing the total damage to the enemies' Health at the cost of slightly more Mental Energy.

Deathburst
Level of
Mastery
Total
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 84 20 ME 0 sec 10.0 sec
2 109 26 ME 0 sec 10.0 sec
3 141 33 ME 0 sec 10.0 sec
4 141 42 ME 0 sec 10.0 sec


Deathburst is an Active Skill. It needs to be placed on the QuickBar so it can be used. If no enemy is in range, then the attack fails and the Mental Energy is wasted. This Physical Skill can only be used while Scarlett is wielding her Moonblade.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Moonblade Block, and has accumulated sufficient Skill Points.


 

Sword Skills[]

The Sword skills apply to Scarlett's use of any sword weapon. Learning all five skills in this category, with at least one level of mastery, earns the "Sword Master" Achievement (Trophy).

 

Sword Mastery[]

Sword Mastery

Sword Mastery is a Passive Physical Skill that allows Scarlett to extend the chain of attacks in a Multiple Attack Combination with additional blows when using any of the various Sword Weapon Class. Each Level of Mastery she learns further extends the length of the Combination.

A Combination is a sequence of weapon attacks executed by timing each subsequent attack immediately after the previous swing ends. Each blow in the Combination scores progressively more damage to the enemy's Health than the preceding blow, making long combinations quite effective. Even without the Skill, Scarlett can perform a 2-attack Combination with any Sword.

Sword Mastery
Level of Mastery Strikes in Chain
1 add 3rd strike
2 add 4th strike
3 add 5th & 6th strikes


Sword Mastery is a Passive Skill. It is invoked automatically whenever Scarlett is wielding any weapon of the Sword Weapon Class and times her attacks properly.

Sword Mastery is the first skill in the Sword category, and is a prerequisite for all other Sword Physical Skills.

(Read more about Sword Mastery)
 

Sword Block[]

Sword Block Skill Icon

Sword Block is an Active Physical Skill that allows Scarlett to enter a defensive stance with any Sword weapon to Block other Sword attacks of her enemies. Successfully Blocking an Attack prevents that attack from causing any damage to Scarlett's Health.

Also, successfully Blocking an attack will momentarily throw the attacker off-balance, disrupting any Combination and leaving them briefly open for a counter attack. (There is also an explicit Riposte skill available.)

Sword Block has only a single Level of Mastery. Scarlett can only invoke this skill when she is wielding a Sword. Sword Block is only effective against other Swords and Sythe Weapons (Darkside Moonblade). It is not effective against Hammers or Spears. Scarlett can only block attacks from enemies in front of her.

Sword Block is an Active Skill; it needs to be placed on the QuickBar so it can be used. Once Scarlett enters the defensive stance, she can hold it for as long as the designated key/button is pressed. Using the skill does not cost any Mental Energy.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Sword Mastery.

(Read more about Sword Block...)
 

Riposte[]

Riposte Skill Icon

Riposte is an Active Physical Skill that allows Scarlett to channel some Necromantic Power into a combination of block and riposte with any Sword. With it, she can perform a counter-attack in response to an opponent's blow from defensive stance dealing extra damage. Blocks blade attacks.

Riposte has three Level of Mastery, each increasing the total damage to the enemies' Health at the cost of slightly more Mental Energy.

Riposte
Level of
Mastery
Total
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 32 10 ME 0 sec 0 sec
2 48 15 ME 0 sec 0 sec
3 72 22 ME 0 sec 0 sec


Riposte is an Active Skill. It needs to be placed on the QuickBar so it can be used. This Physical Skill can only be used while Scarlett is wielding a Sword. It is only effective against enemies using blade weapons (Swords or Scythes.)

Scarlett can only learn this Physical Skill after she has learned its prerequisite, Sword Block, and has accumulated sufficient Skill Points.
 

Titan's Blow[]

Titan's Blow Skill Icon

Titan's Blow is an Active Physical Skill that allows Scarlett to channel some of her Necromantic Power into a special attack with any Sword. The blow generate extra damage to a single enemy's Health. This two-handed slam also knocks enemy to the ground (can be charged.)

Titan's Blow has five Level of Mastery, each increasing the total damage to the enemy's Health at the cost of slightly more Mental Energy.

Titan's Blow
Level of
Mastery
Total
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 90 20 ME 0 sec 10 sec
2 116 26 ME 0 sec 10 sec
3 152 33 ME 0 sec 10 sec
4 197 43 ME 0 sec 10 sec
5 257 57 ME 0 sec 10 sec


Titan's Blow is an Active Skill. It needs to be placed on the QuickBar so it can be used. If no enemy is in range, then the attack fails and the Mental Energy is wasted. Titan's Blow can only be used while Scarlett is wielding a Sword. It is only effective against enemies using blade weapons (Swords or Scythes.)

Scarlett can only learn this Physical Skill after she has learned its prerequisite, Sword Block, and has accumulated sufficient Skill Points.


 

Hurricane[]

Hurricane Skill Icon

Hurricane is an Active Physical Skill that allows Scarlett to channel some of her Necromantic Power into a special attack with any Sword. The swipe causes extra damage to all nearby enemies Health and also generates an impact that knocks those enemies to the ground.

Hurricane has five Level of Mastery, each increasing the total damage to the enemies' Health at the cost of slightly more Mental Energy.

Hurricane
Level of
Mastery
Total
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 70 20 ME 0 sec 10 sec
2 91 26 ME 0 sec 10 sec
3 118 33 ME 0 sec 10 sec
4 153 43 ME 0 sec 10 sec
5 199 57 ME 0 sec 10 sec


Hurricane is an Active Skill. It needs to be placed on the QuickBar so it can be used. If no enemies are in range, then the attack does no damage and the Mental Energy is wasted. Hurricane can only be used while Scarlett is wielding a Sword.

Scarlett can only learn this Physical Skill after she has learned its prerequisite, Titan's Blow, and has accumulated sufficient Skill Points.


 

Spear Skills[]

The Spear skills apply to Scarlett's use of any spear weapon (usually with shield). Learning all five skills in this category, with at least one level of mastery, earns the "Spear Master" Achievement (Trophy).

 

Spear Mastery[]

Spear Mastery

Spear Mastery is a Passive Physical Skill that allows Scarlett to extend the chain of attacks in a Multiple Attack Combination with additional blows when using any of the various Spear and Shield Weapon Class. Each Level of Mastery she learns further extends the length of the Combination.

A Combination is a sequence of weapon attacks executed by timing each subsequent attack immediately after the previous swing ends. Each blow in the Combination scores progressively more damage to the enemy's Health than the preceding blow, making long combinations quite effective.

Spear Mastery
Level of Mastery Strikes in Chain
1 add 3rd strike
2 add 4th strike
3 add 5th & 6th strikes


Spear Mastery is a Passive Skill. It is invoked automatically whenever Scarlett is wielding any weapon of the Spear Weapon Class and times her attacks properly.

Spear Mastery is the first skill in the Spear category, and is a prerequisite for all other Spear-and-Shield related Physical Skills. There is no cost in Mental Energy to using this Skill.

(Read more about Spear Mastery...)
 

Shield Block[]

Shield Block Skill Icon

Shield Block is an Active Physical Skill that allows Scarlett to enter a defensive stance with any Spear and Shield weapon to Block other attacks of her enemies. Successfully Blocking an Attack prevents that attack from causing any damage to Scarlett's Health.

Also, successfully Blocking an attack will momentarily throw the attacker off-balance, disrupting any Combination and leaving them briefly open for a counter attack. However, without the Covert Strike Spear skill, Scarlett cannot attack/riposte without dropping her block first (by releasing the button that maintains the block), unlike blocking with a Moonblade or Sword.

Shield Block has only a single Level of Mastery. Scarlett can only invoke this skill when she is wielding a Spear and Shield. Shield Block is effective against other Spears as well as against Swords. It is not effective against Warhammers and Battle Axes. Scarlett can only block attacks from enemies in front of her.

Shield Block is an Active Skill; it needs to be placed on the QuickBar so it can be used. Once Scarlett enters the defensive stance, she can hold it for as long as the designated key/button is pressed. Using the skill does not cost any Mental Energy.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Spear Mastery.

Scarlett can learn or increase her Level of Mastery with the Sheild Block Physical Skill from several of the Physical Skill Teachers she meets: Rangar, Abd el Malik and Akbah.

(Read more about Shield Block...)
 

Shield Slam[]

Shield Slam Icon

Shield Slam is an Active Physical Skill that allows Scarlett to use the Shield of a Spear and Shield weapon to bash an enemy and knock him to the ground. She must channel some of her Necromantic Power into this special attack. The slam causes damage to the enemy's Health; the impact also knocks those enemies to the ground for a moment.

Shield Slam has three Level of Mastery, each increasing the total damage to the enemies' Health at the cost of slightly more Mental Energy.

Shield Slam
Level of
Mastery
Total
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 30 5 ME 0 sec 10 sec
2 39 6 ME 0 sec 10 sec
3 50 8 ME 0 sec 10 sec


Shield Slam is an Active Skill. It needs to be placed on the QuickBar so it can be used. If no enemy is in range, then the attack fails and the Mental Energy is wasted. Hurricane can only be used while Scarlett is wielding a Spear and Shield.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Spear Mastery, and has accumulated sufficient Skill Points.
 

Spear Fury[]

Spear Fury Icon

Spear Fury is an Active Physical Skill that allows Scarlett to use the Spear and Shield weapon to launch a devastating attack on the all enemies in range of her Spear. She must channel some of her Necromantic Power into this special attack. The furious series of strikes causes significant extra damage to the enemy's Health.

Spear Fury has four Level of Mastery, each increasing the total damage to the enemies' Health at the cost of slightly more Mental Energy.

Spear Fury
Level of
Mastery
Extra
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 40+ 15 ME 0 sec 0 sec
2 52+ 19 ME 0 sec 0 sec
3 67+ 25 ME 0 sec 0 sec
4 87+ 32 ME 0 sec 0 sec
  + Damage is increased by Scarlett's Strength bonus and the Spear's base damage.


Spear Fury is an Active Skill. It needs to be placed on the QuickBar so it can be used. If no enemy is in range, then the attack fails and the Mental Energy is wasted. Spear Fury can only be used while Scarlett is wielding a Spear and Shield.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Shield Slam, and has accumulated sufficient Skill Points.
 

Covert Strike[]

Covert Strike Icon

Covert Strike is an Active Physical Skill that allows Scarlett to use a Spear and Shield weapon to attack an enemy with a riposte from behing the protection of the shield. She must channel some of her Necromantic Power into this special attack. The slam causes extra damage to the enemy's Health, and can be delivered from the defensive stance of the Shield Block, where Scarlett herself is safe from Sword or Spear attacks.

Covert Strike has six Level of Mastery, each increasing the total damage to the enemies' Health at the cost of slightly more Mental Energy.

Covert Strike
Level of
Mastery
Total
Damage
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 25 15 ME 0 sec 0 sec
2 30 18 ME 0 sec 0 sec
3 36 21 ME 0 sec 0 sec
4 43 25 ME 0 sec 0 sec
5 51 31 ME 0 sec 0 sec
6 62 37 ME 0 sec 0 sec


Covert Strike is an Active Skill. It needs to be placed on the QuickBar so it can be used. If no enemy is in range, then the attack fails and the Mental Energy is wasted. Covert Strike can only be used while Scarlett is wielding a Spear and Shield.

Scarlett can only learn this Physical Skill after she has learned its prerequisite, Shield Block, and has accumulated sufficient Skill Points.
 

Hammer Skills[]

The Hammer skills apply to Scarlett's use of any hammer or war axe weapon. Learning all five skills in this category, with at least one level of mastery, earns the "Hammer Master" Achievement (Trophy).
 

Hammer Mastery[]

Hammer Mastery

Hammer Mastery is a Passive Physical Skill that allows Scarlett to extend the chain of attacks in a Multiple Attack Combination with additional blows when using any of the various War Hammer Weapon Class (which includes the pole arms and battle axes.) It has only a single Level of Mastery.

A Combination is a sequence of weapon attacks executed by timing each subsequent attack immediately after the previous swing ends. Each blow in the Combination scores progressively more damage to the enemy's Health than the preceding blow, making long combinations quite effective. Even without the Skill, Scarlett can perform a 2-attack Combination with any Sword.

Hammer Mastery
Level of Mastery Strikes in Chain
1 add 3rd strike


Hammer Mastery is a Passive Skill. It is invoked automatically whenever Scarlett is wielding any weapon of the Warhammer Weapon Class and times her attacks properly.

Hammer Mastery is the first skill in the Hammer category, and is a prerequisite for all other Warhammer Physical Skills.

(Read more about Hammer Mastery)
 

Gasp for Breath[]

Gasp for Breath Skill Icon

Gasp for Breath is an Active Physical Skill that allows Scarlett to channel some of her Necromantic Power into a special attack with any War Hammer or Battle Axe weapon. The blow does a some small extra damage to the enemy's Health, but also incapacitates the enemy for eight seconds. During that time, Scarlett can either deal with a second enemy or attack the helpless victim without suffering counterattack.

Gasp for Breath has two Level of Mastery, each doing increasing damage, but both incapacitating the enemy for the same length of time. Scarlett can only invoke this skill when she is wielding a War Hammer or Battle Axe weapon.

Gasp for Breath
Level Damage Stun
Duration
Mental Energy
Cost
Casting
Time
Cooldown
Time
1 10+ 8 sec 10 ME 0 10.0 sec
2 20+ 8 sec 20 ME 0 10.0 sec
  + Strength bonus and normal weapon damage.


Gasp for Breath is an Active Skill. It needs to be placed on the QuickBar so it can be used.

Scarlett can only learn Gasp for Breath after she has learned at least one Level of Mastery in its prerequisite, Hammer Mastery.


 

Shattering Blow[]

Shattering Blow Skill Icon

Shattering Blow is an Active Physical Skill that allows Scarlett to channel some of her Necromantic Power into a special attack with any War Hammer or Battle Axe weapon. The blow does extra damage to the enemy's Health.

Shattering Blow has three Level of Mastery, each doing increasing damage at the cost of slightly more Mental Energy. Scarlett can only invoke this skill when she is wielding a War Hammer or Battle Axe weapon.

Shattering Blow
Level Damage Mental Energy
Cost
Casting
Time
Cooldown
Time
1 100+ 15 ME 0 10.0 sec
2 120+ 18 ME 0 10.0 sec
3 144+ 21 ME 0 10.0 sec
  + Strength bonus and normal weapon damage.


Shattering Blow is an Active Skill. It needs to be placed on the QuickBar so it can be used.

Scarlett can only learn Shattering Blow after she has learned at least one Level of Mastery in its prerequisite, Gasp for Breath.


 

Hammer Block[]

Hammer Block Skill Icon

Hammer Block is an Active Physical Skill that allows Scarlett to enter a defensive stance with any War Hammer or Battle Axe weapon to Block other Hammer attacks of her enemies. Successfully Blocking an Attack prevents that attack from causing any damage to Scarlett's Health.

Also, successfully Blocking an attack will momentarily throw the attacker off-balance, disrupting any Combination and leaving them briefly open for a counter attack.

Hammer Block has only a single Level of Mastery. Scarlett can only invoke this skill when she is wielding a War Hammer or Battle Axe. Hammer Block is effective against other Warhammers as well as Swords. It is not effective against Spears. Scarlett can only block attacks from enemies in front of her.

Hammer Block is an Active Skill; it needs to be placed on the QuickBar so it can be used. Once Scarlett enters the defensive stance, she can hold it for as long as the designated key/button is pressed. Using the skill does not cost any Mental Energy.

Scarlett can only learn this Physical Skill after she has learned at least one Level of Mastery in its prerequisite, Shattering Blow.

(Read more about Hammer Block...)
 

The Bludgeoning[]

The Bludgeoning Skill Icon

The Bludgeoning is an Active Physical Skill that allows Scarlett to channel some of her Necromantic Power into a special attack with any War Hammer or Battle Axe weapon. The blow strikes the ground, causing a shockwave that inflicts significant extra damage to all nearby enemies' Health and forcing them all back away fro Scarlett.

The Bludgeoning has the Level of Mastery, each doing increasing damage but costing slightly more Mental Energy. Scarlett can only invoke this skill when she is wielding a War Hammer or Battle Axe weapon.

The Bludgeoning
Level Damage Mental Energy
Cost
Casting
Time
Cooldown
Time
1 100+ 15 ME 0 10.0 sec
2 120+ 18 ME 0 10.0 sec
3 144+ 21 ME 0 10.0 sec
  + Strength bonus and normal weapon damage.


The Bludgeoning is an Active Skill. It needs to be placed on the QuickBar so it can be used.

Scarlett can only learn The Bludgeoning after she has learned its prerequisite, Hammer Block.


 

Rogue Skills[]

There are two combat skills that Scarlett can only learn from the rogue Crowe. In order to learn any Skill from Crowe, Scarlett will first have to complete A Rat's Work Quest to gain an introduction and then complete the Crowe's Trust Quest. (These are, perhaps, skills best learned when Scarlett is pursuing the Villainous Path, since neither of these Quests is honorable.)

 

Deadly Silence[]

Deadly Silence

Deadly Silence is a passive Physical Skill that allows Scarlett to score extra damage on an enemy when she scores a surprise attack. Scarlett can gain surprise by sneaking up slowly and quietly behind an enemy (assuming the enemy is looking another direction.) Or, she can use The Passage to easily attack any enemy unaware.

Deadly Silence has only a single Level of Mastery. It is a passive skill that is invoked automatically whenever Scarlett attacks an opponent who was unaware of her presence. (After the first attack, combat proceeds normally.)

Scarlett can only learn the Deadly Silence Skill from Crowe. This skill has no prerequisite, so Scarlett may learn anytime after she has earned access to Crowe and has sufficient Skill Points.

(Read more about Deadly Silence...)

 

From Venice with Love[]

From Venice with Love

From Venice with Love is a Physical Skill that allows Scarlett to attack an enemy with a vicious kick of her boot to the groin. The blow temporarily disables the enemy. Any attack on them will cancel any remaining stun duration. Using this Physical Skill requires Scarlett to expand Mental Energy.

From Venice with Love has four Levels of Mastery. Both the amount of damage the attack inflicts and the length of time the enemy is stunned increase with the Level of Mastery. The damage inflicted also increases with Scarlett's Physical Strength. The amount of Mental Energy required to launch the attack also increases with the Level of Mastery.

Scarlett can only learn the From Venice with Love Skill after she has learned its prerequisite, Deadly Silence, from Crowe, and she can only learn it from Crowe. She will also need sufficient Skill Points to purchase it. She can increase her Level of Mastery at any time by returning to Crowe and spending more Skill Points.

(Read more about From Venice with Love...)

 

 

Miscellaneous Skills[]

There are two miscellaneous skills. These are not hierarchical; Scarlett can learn these independently.

Beast Knowledge[]

Beast Knowledge

Beast Knowledge lets Scarlett skin a dead animal's body to harvest useful parts.

Beast Knowledge is a Passive skill; it is invoked automatically when Scarlett "searches" an animal's body. It cost no Mental Energy: 0; Casting time: 0; Cooldown time: 0.

Scarlett can learn this skill from Brawler in San Pasquale or from Joanne in Venice's Outer City.

Read more about Beast Knowledge....

 

Alchemy[]

Alchemy

Alchemy allows Scarlett to brew Potions from certain Herbs. This skill is invoked from the Inventory page. Scarlett must have both the Herb and an Alchemists Phial to act as a flask for the potion. Select Dusk Whin to make a Health Potion or White Ivy to make a Mental Energy Potion. There is no cost to invoking this skill.

Scarlett can learn this skill from Joanne in Venice's Outer City.

Read more about Alchemy....

 


 

Advertisement