The Raise the Fallen Mental Skill allows Scarlett to raise the fallen nearby in order to enter the fight at her side. It allows her to collect former enemies as allies to fight for her, though they don't take as much damage as their living counterparts. Those bodies she raises will follow her for the duration of the spell, though they won't enter or exit rooms with doors or cross into different game areas.
The Raise the Fallen skill has three Levels of Mastery. The duration of the spell increases with her Level of Mastery. (Atypically, the amount of Mental Energy required to cast the spell does not increase with Level of Mastery.) Bodies of fallen enemies can be raised more than once, if they are killed during a fight or the spell simply exires. This allows Scarlett to increase her "zombie army" after each fight. (To make sure the bodies don't disappear before she can raise them, Scarlett should avoid searching them.) It can be difficult herding multiple zombie allies through narrow areas, since they get in each other's way and if Scarlett gets too far away from them, her allies will wander off.
|Level||Duration|| Mental Energy|
| Casting |
| Cooldown |
|1||30 sec||40 ME||1.0 sec||2.5 sec|
|2||60 sec||40 ME||1.0 sec||2.5 sec|
|3||90 sec||40 ME||1.0 sec||2.5 sec|
Scarlett can only learn the Raise the Fallen Mental Skill after she has learned at least one Level of Mastery in its prerequisite, Burst to Life; after she has accumulated sufficient Skill Points; and after she finds a Necromancy Trainer (such as Aeris or Amago). Scarlett can increase her Level of Mastery of this skill by spending additional Skill Points with any capable Necromancy Trainer.