When Scarlett first gains access to the Inner City, The Claw will just be arriving, putting its contingent of Persian Mercenaries ashore to replace the normal inner city Guardsmen. They are hunting for someone who threatens the plans of the Undead Archon and his allies, including the Persian commander, Hector.
Scarlett will want to get aboard The Claw as quickly as possible, because she's been told Sophistos has been taken onboard to be questioned (and probably tortured) about the location of the mysterious Black Grimoire, part of The Rescue of Sophistos quest. Scarlett will eventually get aboard The Claw, thanks to Tusker's "help".
Scarlett begins her visit to The Claw in a dark cell deep inside the galley. (It's probably best she doesn't dwell on thoughts about how she got out of her armor and back into her casual clothes.) When she turns up the lantern, she may feel the cell isn't so bad, since the other side of the bars is a torture chamber.
There's a single Persian Mercenary standing guard in the torture chamber, along with a hapless citizen. Pairs of other Persian guards patrol the gangways outside, and two guard the treasure room (where all of Scarlett's belongings are stored.)
A summoning room has four Lectors apparently working on books at desks, perhaps writing their memoirs. (Scarlett should recall she will need to reclaim her Moonblade before she charges in, since that's the only weapon that can harm Lectors.) A pottery jar in this room contains the Crescent key to the exit door.
Beyond the door opened by the crescent key, there is an exit to the mid-deck and stairs leading up to the upper deck.
Mid-DeckEditScarlett can look up to the Upper Deck. Towards the bow from her point of exit, she will see a grappling hook on the gunwale, with a rope trailing down. It looks soooo inviting. Several Persian Mercenaries and their elite leaders patrol this deck.
There are several jars and urns of pottery containing treasure here for Scarlett to loot if she's inclined.
The door on the port side of this deck leads back to the same lower deck Scarlett started at, but the path is blocked by a pile of cargo.
The upper deck is piled high with crates and barrels of cargo arranged in uneven rows, protected from the elements by a huge tarp draped over polls up above. Among the crates and barrels, Scarlett might find some items of use to her.
Several Persian Mercenaries and their elite leaders patrol the deck.
There are many pottery jars of various sizes containing treasure here for Scarlett to loot, if she's inclined.
The Throne RoomEditHector's throne room is accessed from below deck, though getting through the door requires knowing the password. Once Scarlett has the password, she can enter and will find both Hector and Sophistos there. It's a large room with a high roof supported by two massive pillars. Hector's throne is at one end and a small shrine he's dedicated to his parents, including an urn containing their ashes, is at the opposite end.
- The Pathway to the Claw - Sophistos has been taken prisoner aboard The Claw. Scarlett needs to save him before he reveals the location of the Black Grimoire.
- The Heart of the Claw - Sophistos has been taken to Hector's throne room on board The Claw. Scarlett needs to learn the password to reach the throne room.
- Rogue Games - Drago, a gondolier, claims he can get the password, if Scarlett will prove herself to him by stealing three packages of medicine from the cargo on The Claw.